u4gm Path of Exile 2 0.3.0c Changes and Fixes
Inviato: 24/09/25 5:26
Grinding Gear Games has released patch 3.24.0c for Path of Exile’s Necropolis league, focusing on stability, bug fixes, and quality-of-life improvements rather than sweeping balance changes. This update refines existing mechanics, ensuring smoother gameplay for Exiles exploring Wraeclast. Notably, the intricate corpse-crafting system at the heart of the league has seen substantial improvements, making the process of collecting and combining corpses more consistent and rewarding for players seeking advanced crafting options. These refinements will be particularly beneficial for those investing time in targeted farming, including those managing resources such as PoE 2 Currency.
The Allflame Ember mechanic, central to corpse acquisition, has undergone several critical fixes. Spectre corpses now drop reliably from monster packs modified by Allflame Embers, eliminating frustration for players aiming to obtain rare or powerful Spectres. Haunted Modifiers now persist correctly between areas, ensuring consistent challenge and reward. Corpse level discrepancies from The Unending Grave have been corrected, guaranteeing that high-level corpses yield appropriately scaled items, which is vital for endgame crafting. Specific monster issues have also been addressed; for example, Tidal Islanders now appear with their weapons when raised, and Nameless Seers correctly drop corpses upon defeat.
Beyond league-specific adjustments, the patch introduces notable general gameplay improvements. User interface updates include a corrected Stun Threshold calculation in the character panel, now accurately accounting for all Energy Shield sources. This change helps players make informed decisions about gear and passive tree allocations. Tooltips for Tier 17 “Uber” maps have been clarified, aiding preparation for the game’s most challenging encounters. Additionally, Veiled Chaos Orbs now accurately display their function, reducing confusion around item reforging with veiled modifiers.
Combat mechanics have also been refined. The Automation skill now functions correctly after player death, removing the need for manual reactivation. Projectiles will return as expected even when they have exhausted pierces, forks, or chains, restoring damage output for builds relying on this mechanic. Minion builds have been strengthened by fixing the “Minions have 50% increased Cooldown Recovery Rate” modifier from the Necromancer Ascendancy notable, ensuring it applies to skills granted to minions by items.
Stability and performance improvements form a core component of this update. A crash triggered by using Divine Ire with the Void Emperor cosmetic effect has been resolved. Instance crashes linked to monster AI and pathfinding have been fixed, reducing disconnections and lost progress. Shader issues affecting cosmetic effects such as Sunstone and Vulcan have been corrected, eliminating visual artifacts and enhancing overall presentation.
To provide a clear comparison of the changes and their impact, the following table summarizes the most significant updates:
Category
Change or Fix
Impact on Players
Necropolis League
Spectre corpses now drop reliably from Allflame Ember packs.
Improves targeted Spectre farming efficiency.
Necropolis League
Corpse levels from The Unending Grave corrected.
Ensures predictable crafting results for high-level gear.
User Interface
Stun Threshold calculation fixed in character panel.
Provides accurate defensive stats for better build planning.
Atlas / Endgame
Tier 17 map tooltips clarified.
Aids strategic preparation for top-tier content.
Skills
Automation skill now works after death.
Removes repetitive reactivation, improving QoL.
Skills
Returning projectiles fixed for exhausted pierce/fork/chain cases.
Restores intended damage flow for projectile builds.
Minions
Cooldown recovery modifier applies correctly to item-granted skills.
Strengthens minion builds with item-based abilities.
Stability
Client and instance crash scenarios resolved.
Reduces interruptions and lost progress during gameplay.
Overall, patch 3.24.0c delivers a robust set of fixes and enhancements that solidify the Necropolis league’s foundation while improving the core Path of Exile experience. By addressing critical bugs, refining mechanics, and boosting stability, Grinding Gear Games has created a more reliable and rewarding environment for players. These changes ensure that complex systems such as corpse crafting and high-tier mapping operate smoothly, allowing Exiles to focus on progression and creativity in their builds. For those deeply invested in the game’s economy and crafting systems, these improvements make strategic planning more effective, especially when managing resources like PoE 2 Currency buy.
The Allflame Ember mechanic, central to corpse acquisition, has undergone several critical fixes. Spectre corpses now drop reliably from monster packs modified by Allflame Embers, eliminating frustration for players aiming to obtain rare or powerful Spectres. Haunted Modifiers now persist correctly between areas, ensuring consistent challenge and reward. Corpse level discrepancies from The Unending Grave have been corrected, guaranteeing that high-level corpses yield appropriately scaled items, which is vital for endgame crafting. Specific monster issues have also been addressed; for example, Tidal Islanders now appear with their weapons when raised, and Nameless Seers correctly drop corpses upon defeat.
Beyond league-specific adjustments, the patch introduces notable general gameplay improvements. User interface updates include a corrected Stun Threshold calculation in the character panel, now accurately accounting for all Energy Shield sources. This change helps players make informed decisions about gear and passive tree allocations. Tooltips for Tier 17 “Uber” maps have been clarified, aiding preparation for the game’s most challenging encounters. Additionally, Veiled Chaos Orbs now accurately display their function, reducing confusion around item reforging with veiled modifiers.
Combat mechanics have also been refined. The Automation skill now functions correctly after player death, removing the need for manual reactivation. Projectiles will return as expected even when they have exhausted pierces, forks, or chains, restoring damage output for builds relying on this mechanic. Minion builds have been strengthened by fixing the “Minions have 50% increased Cooldown Recovery Rate” modifier from the Necromancer Ascendancy notable, ensuring it applies to skills granted to minions by items.
Stability and performance improvements form a core component of this update. A crash triggered by using Divine Ire with the Void Emperor cosmetic effect has been resolved. Instance crashes linked to monster AI and pathfinding have been fixed, reducing disconnections and lost progress. Shader issues affecting cosmetic effects such as Sunstone and Vulcan have been corrected, eliminating visual artifacts and enhancing overall presentation.
To provide a clear comparison of the changes and their impact, the following table summarizes the most significant updates:
Category
Change or Fix
Impact on Players
Necropolis League
Spectre corpses now drop reliably from Allflame Ember packs.
Improves targeted Spectre farming efficiency.
Necropolis League
Corpse levels from The Unending Grave corrected.
Ensures predictable crafting results for high-level gear.
User Interface
Stun Threshold calculation fixed in character panel.
Provides accurate defensive stats for better build planning.
Atlas / Endgame
Tier 17 map tooltips clarified.
Aids strategic preparation for top-tier content.
Skills
Automation skill now works after death.
Removes repetitive reactivation, improving QoL.
Skills
Returning projectiles fixed for exhausted pierce/fork/chain cases.
Restores intended damage flow for projectile builds.
Minions
Cooldown recovery modifier applies correctly to item-granted skills.
Strengthens minion builds with item-based abilities.
Stability
Client and instance crash scenarios resolved.
Reduces interruptions and lost progress during gameplay.
Overall, patch 3.24.0c delivers a robust set of fixes and enhancements that solidify the Necropolis league’s foundation while improving the core Path of Exile experience. By addressing critical bugs, refining mechanics, and boosting stability, Grinding Gear Games has created a more reliable and rewarding environment for players. These changes ensure that complex systems such as corpse crafting and high-tier mapping operate smoothly, allowing Exiles to focus on progression and creativity in their builds. For those deeply invested in the game’s economy and crafting systems, these improvements make strategic planning more effective, especially when managing resources like PoE 2 Currency buy.